Cyber Repair Plant
Spell Normal

Cyber Repair Plant

  • Archetype:
  • Cyber Dragon

  • View:
  • 5374




If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
58± 6/ 100
Power Score
Intrinsic 53
Deck 62

Cyber Repair Plant — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 62 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Cyber Repair Plant reliably converts a live Cyber Dragon graveyard into a LIGHT Machine searched from the Deck, and its second effect can shuffle a Machine back from the GY to recycle a body. Its scoring is capped by the GY condition: the card is dead until a Cyber Dragon is in the graveyard, and it has no interaction or material value. The very high deck count (400 of 400 decks) confirms it is a reliable staple in this family, not that it is intrinsically strong; the 100% combo appearance rate and 57.7 average power index are likewise only partial credit because it is never recorded as a starter or searched piece.

Axis scores

Axis Score Evidence
Accessibility 70 Searchable as a spell that needs a Cyber Dragon in the GY to activate, and it sits in 400/400 decks at ~1 copy each (observed).
Combo & Conversion 55 Present in 6/6 recorded combos with power index 100 in the top examples, but with no starter, searched, or payoff role recorded (observed).
Resource Economy 60 One search plus a GY-to-Deck shuffle gives roughly +1 card for a 1-for-1 spell cost (inferred from text).
Effect & Interaction 5 No negation, removal, or disruption in its text (verified).
Material Utility 5 A Spell card can never be used as material (verified).
Resilience & Flexibility 40 Once-per-turn and GY-conditional, with only one live zone and no recovery after a negate (verified/inferred).
Deck-Building Efficiency 70 One slot at ~1.06 copies, no garnet or lock, but tied to the Cyber Dragon GY condition (observed/inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 53, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a LIGHT Machine from the Deck, so it is live in most Cyber Dragon hands once a Cyber Dragon is in the GY
  • Near-free slot cost with ~1 copy per deck and no garnet or lock
  • Recycles a Machine from the GY, giving some recursion

Weaknesses

  • Dead without a Cyber Dragon in the GY
  • No interaction, no material value, and once-per-turn limit
  • Its high deck count reflects its role in one archetype family, not intrinsic power

Counters / choke points

  • Graveyard-hate or banish effects that leave no Cyber Dragon in the GY
  • Generic negates of the activation, which cost only a single card

Best use

Searcher/Tutor with GY recursion. Decks: Cyber Dragon, Cyberdark. Suggested copies: 1.

Evidence & gaps

  • Verified: Searches a LIGHT Machine from the Deck and shuffles a LIGHT Machine from the GY into the Deck; Activation requires a Cyber Dragon in the GY and the card is once per turn; Spell card, so it cannot be material
  • Observed: Present in 400/400 decks at ~1.06 copies, with 30 distinct archetypes but mostly Cyber Dragon-named; Present in 6/6 recorded combos with an average power index of 57.7, but never a starter or searched piece; Guides describe it as a searchable piece in a Cyber Dragon deck
  • Inferred: Resource gain is about +1 card from the search, with recursion as a secondary effect; Generic utility is capped at 55 because the activation is tied to the Cyber Dragon GY condition
  • Data gaps: No banlist token, so assumed 3 copies (unlimited) Only 6 recorded combos, which is thin for combo conversion No rulings data Usage statistics cover a single archetype/gameplay entry (B.E.S.)











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